Back to Work

Merchant Apps Pertamina

Client

Pertamina Patra Niaga

Year

2025

Platform

Web-Based, Dashboard

Role

UX Designer

Scale

Enterprise-Government

Tools

Figma, Miro, Notion

Merchant Apps Pertamina supports the distribution of subsidized 3 kg LPG cylinders in Indonesia. As the UX designer, I tested seller workflows and redesigned parts of the transaction experience. Our team delivered the project in one month and reached 99.5% of the project KPI target.

​

The platform aims to ensure that subsidies reach their intended beneficiaries through targeted distribution, greater transparency, and real-time data-driven monitoring.

Overview

In this use case, the focus is on how Merchant Apps Pertamina improves the usability of transactions between sellers and buyers of 3 kg LPG cylinders. The application is designed for use across Indonesia, including the country's 3T regions (tertinggal, terdepan, dan terluar), which refer to underdeveloped, frontier, and outermost areas that may face challenges in infrastructure, connectivity, and access to digital services. This diverse context requires an inclusive and accessible design that accommodates people from different backgrounds, levels of digital literacy, and degrees of familiarity with technology.

​

To understand the sentiment of the intended users, we conducted quick research to assess their opinions and readiness for the project before its wider roll-out. The findings revealed a significant gap between stakeholder expectations and real-world conditions, which could hinder user adoption and the successful implementation of the project.

the problem

  1. Technical and Usability BarriersMany sellers are reluctant to use the application due to technical challenges, including unreliable internet connectivity, limited digital literacy, and incompatible or low-specification smartphones. As a result, they prefer to record transactions manually.
  2. Limited Time & Stakeholder ExpectationsLimited time to design the application based on stakeholder requirements.

Goals

  1. To make the web app experience smoother and reduce technical issues and usability barriers that could prevent users from adopting the platform.
  2. To prevent broken user journeys and ensure that users can complete key tasks smoothly in real-world conditions.
  3. Ensuring that stakeholder requirements are fulfilled within the expected timeline.

My role

Conducted usability testing, identified user pain points, analyzed root causes, and designed UX improvements to address the identified issues.

Process

01

Research

The project started with preliminary research involving seven sellers of 3 kg LPG cylinders. The findings revealed the initial problems outlined above.

02

Brainstorming

The design team, project managers, and stakeholders collaborated to discuss the initial problems and generate potential solutions for implementation.

03

Pilot Design

The design team created the first version (v1) of the application to evaluate how well it supported users in real-world conditions before the full-scale rollout.

04

Usability Testing

The pilot design was tested with 32 participants aged 18–60 to capture diverse user perspectives and identify usability issues in the initial design.

05

Design Improvement

Based on the usability testing results, the design team refined the design to address identified usability issues and improve the experience based on users' difficulties during testing.

06

Rollout and Monitoring

The improved design was implemented. During the rollout, the design team monitored the application, maintained the quality, and gathered feedback to further improvement.

On-Site Research with Sellers

On-Site Research with Sellers

usability testing with sellers

usability testing with sellers

Design solutions

Refined the pilot design based on usability testing results and stakeholder needs, applying design principles to improve the overall user experience and accessibility.

01

Labeling New Features

Added a label to make the registration feature easier to identify.

02

Prioritizing Important Menus

Made essential menus, such as Seller Management and Transactions, more prominent by moving it from the navigation bar to the main menu on the Home screen.

03

Clearer Wording and Relevant Illustrations

Removed unnecessary wording and illustrations and replaced them with more relevant information.

01

Aligning with Real-World Experiences

Redesigned the PIN activation field to make it more intuitive and familiar to users, similar to entering a PIN at an ATM.

ACHIEVEMENT

Delivered the project within the planned 1-month timeline.

Achieved 99.5% of the project KPI target.

What i learned

  1. Stakeholder Alignment: Stakeholder expectations do not always align, so we need to find a way to accommodate both needs.
  2. Digitalization Has Its Limitations: Digitalization is not always the best or most feasible solution for every situation.
  3. Accessibility Requires Testing: Accessibility can be tricky to get right and needs to be tested with real users.

Back to Work

Merchant Apps Pertamina

Client

Pertamina Patra Niaga

Year

2025

Platform

Web-Based, Dashboard

Role

UX Designer

Scale

Enterprise-Government

Tools

Figma, Miro, Notion

Merchant Apps Pertamina supports the distribution of subsidized 3 kg LPG cylinders in Indonesia. As the UX designer, I tested seller workflows and redesigned parts of the transaction experience. Our team delivered the project in one month and reached 99.5% of the project KPI target.

​

The platform aims to ensure that subsidies reach their intended beneficiaries through targeted distribution, greater transparency, and real-time data-driven monitoring.

Overview

In this use case, the focus is on how Merchant Apps Pertamina improves the usability of transactions between sellers and buyers of 3 kg LPG cylinders. The application is designed for use across Indonesia, including the country's 3T regions (tertinggal, terdepan, dan terluar), which refer to underdeveloped, frontier, and outermost areas that may face challenges in infrastructure, connectivity, and access to digital services. This diverse context requires an inclusive and accessible design that accommodates people from different backgrounds, levels of digital literacy, and degrees of familiarity with technology.

​

To understand the sentiment of the intended users, we conducted quick research to assess their opinions and readiness for the project before its wider roll-out. The findings revealed a significant gap between stakeholder expectations and real-world conditions, which could hinder user adoption and the successful implementation of the project.

the problem

  1. Technical and Usability BarriersMany sellers are reluctant to use the application due to technical challenges, including unreliable internet connectivity, limited digital literacy, and incompatible or low-specification smartphones. As a result, they prefer to record transactions manually.
  2. Limited Time & Stakeholder ExpectationsLimited time to design the application based on stakeholder requirements.

Goals

  1. To make the web app experience smoother and reduce technical issues and usability barriers that could prevent users from adopting the platform.
  2. To prevent broken user journeys and ensure that users can complete key tasks smoothly in real-world conditions.
  3. Ensuring that stakeholder requirements are fulfilled within the expected timeline.

My role

Conducted usability testing, identified user pain points, analyzed root causes, and designed UX improvements to address the identified issues.

Process

01

Research

The project started with preliminary research involving seven sellers of 3 kg LPG cylinders. The findings revealed the initial problems outlined above.

02

Brainstorming

The design team, project managers, and stakeholders collaborated to discuss the initial problems and generate potential solutions for implementation.

03

Pilot Design

The design team created the first version (v1) of the application to evaluate how well it supported users in real-world conditions before the full-scale rollout.

04

Usability Testing

The pilot design was tested with 32 participants aged 18–60 to capture diverse user perspectives and identify usability issues in the initial design.

05

Design Improvement

Based on the usability testing results, the design team refined the design to address identified usability issues and improve the experience based on users' difficulties during testing.

06

Rollout and Monitoring

The improved design was implemented. During the rollout, the design team monitored the application, maintained the quality, and gathered feedback to further improvement.

On-Site Research with Sellers

On-Site Research with Sellers

usability testing with sellers

usability testing with sellers

Design solutions

Refined the pilot design based on usability testing results and stakeholder needs, applying design principles to improve the overall user experience and accessibility.

01

Labeling New Features

Added a label to make the registration feature easier to identify.

02

Prioritizing Important Menus

Made essential menus, such as Seller Management and Transactions, more prominent by moving it from the navigation bar to the main menu on the Home screen.

03

Clearer Wording and Relevant Illustrations

Removed unnecessary wording and illustrations and replaced them with more relevant information.

01

Aligning with Real-World Experiences

Redesigned the PIN activation field to make it more intuitive and familiar to users, similar to entering a PIN at an ATM.

ACHIEVEMENT

Delivered the project within the planned 1-month timeline.

Achieved 99.5% of the project KPI target.

What i learned

  1. Stakeholder Alignment: Stakeholder expectations do not always align, so we need to find a way to accommodate both needs.
  2. Digitalization Has Its Limitations: Digitalization is not always the best or most feasible solution for every situation.
  3. Accessibility Requires Testing: Accessibility can be tricky to get right and needs to be tested with real users.

Back to Work

Merchant Apps Pertamina

Client

Pertamina Patra Niaga

Year

2025

Platform

Web-Based, Dashboard

Role

UX Designer

Scale

Enterprise-Government

Tools

Figma, Miro, Notion

Merchant Apps Pertamina supports the distribution of subsidized 3 kg LPG cylinders in Indonesia. As the UX designer, I tested seller workflows and redesigned parts of the transaction experience. Our team delivered the project in one month and reached 99.5% of the project KPI target.

​

The platform aims to ensure that subsidies reach their intended beneficiaries through targeted distribution, greater transparency, and real-time data-driven monitoring.

Overview

In this use case, the focus is on how Merchant Apps Pertamina improves the usability of transactions between sellers and buyers of 3 kg LPG cylinders. The application is designed for use across Indonesia, including the country's 3T regions (tertinggal, terdepan, dan terluar), which refer to underdeveloped, frontier, and outermost areas that may face challenges in infrastructure, connectivity, and access to digital services. This diverse context requires an inclusive and accessible design that accommodates people from different backgrounds, levels of digital literacy, and degrees of familiarity with technology.

​

To understand the sentiment of the intended users, we conducted quick research to assess their opinions and readiness for the project before its wider roll-out. The findings revealed a significant gap between stakeholder expectations and real-world conditions, which could hinder user adoption and the successful implementation of the project.

the problem

  1. Technical and Usability BarriersMany sellers are reluctant to use the application due to technical challenges, including unreliable internet connectivity, limited digital literacy, and incompatible or low-specification smartphones. As a result, they prefer to record transactions manually.
  2. Limited Time & Stakeholder ExpectationsLimited time to design the application based on stakeholder requirements.

Goals

  1. To make the web app experience smoother and reduce technical issues and usability barriers that could prevent users from adopting the platform.
  2. To prevent broken user journeys and ensure that users can complete key tasks smoothly in real-world conditions.
  3. Ensuring that stakeholder requirements are fulfilled within the expected timeline.

My role

Conducted usability testing, identified user pain points, analyzed root causes, and designed UX improvements to address the identified issues.

Process

01

Research

The project started with preliminary research involving seven sellers of 3 kg LPG cylinders. The findings revealed the initial problems outlined above.

02

Brainstorming

The design team, project managers, and stakeholders collaborated to discuss the initial problems and generate potential solutions for implementation.

03

Pilot Design

The design team created the first version (v1) of the application to evaluate how well it supported users in real-world conditions before the full-scale rollout.

04

Usability Testing

The pilot design was tested with 32 participants aged 18–60 to capture diverse user perspectives and identify usability issues in the initial design.

05

Design Improvement

Based on the usability testing results, the design team refined the design to address identified usability issues and improve the experience based on users' difficulties during testing.

06

Rollout and Monitoring

The improved design was implemented. During the rollout, the design team monitored the application, maintained the quality, and gathered feedback to further improvement.

On-Site Research with Sellers

On-Site Research with Sellers

usability testing with sellers

usability testing with sellers

Design solutions

Refined the pilot design based on usability testing results and stakeholder needs, applying design principles to improve the overall user experience and accessibility.

01

Labeling New Features

Added a label to make the registration feature easier to identify.

02

Prioritizing Important Menus

Made essential menus, such as Seller Management and Transactions, more prominent by moving it from the navigation bar to the main menu on the Home screen.

03

Clearer Wording and Relevant Illustrations

Removed unnecessary wording and illustrations and replaced them with more relevant information.

01

Aligning with Real-World Experiences

Redesigned the PIN activation field to make it more intuitive and familiar to users, similar to entering a PIN at an ATM.

ACHIEVEMENT

Delivered the project within the planned 1-month timeline.

Achieved 99.5% of the project KPI target.

What i learned

  1. Stakeholder Alignment: Stakeholder expectations do not always align, so we need to find a way to accommodate both needs.
  2. Digitalization Has Its Limitations: Digitalization is not always the best or most feasible solution for every situation.
  3. Accessibility Requires Testing: Accessibility can be tricky to get right and needs to be tested with real users.

Back to Work

Merchant Apps Pertamina

Client

Pertamina Patra Niaga

Year

2025

Platform

Web-Based, Dashboard

Role

UX Designer

Scale

Enterprise-Government

Tools

Figma, Miro, Notion

Merchant Apps Pertamina supports the distribution of subsidized 3 kg LPG cylinders in Indonesia. As the UX designer, I tested seller workflows and redesigned parts of the transaction experience. Our team delivered the project in one month and reached 99.5% of the project KPI target.

​

The platform aims to ensure that subsidies reach their intended beneficiaries through targeted distribution, greater transparency, and real-time data-driven monitoring.

Overview

In this use case, the focus is on how Merchant Apps Pertamina improves the usability of transactions between sellers and buyers of 3 kg LPG cylinders. The application is designed for use across Indonesia, including the country's 3T regions (tertinggal, terdepan, dan terluar), which refer to underdeveloped, frontier, and outermost areas that may face challenges in infrastructure, connectivity, and access to digital services. This diverse context requires an inclusive and accessible design that accommodates people from different backgrounds, levels of digital literacy, and degrees of familiarity with technology.

​

To understand the sentiment of the intended users, we conducted quick research to assess their opinions and readiness for the project before its wider roll-out. The findings revealed a significant gap between stakeholder expectations and real-world conditions, which could hinder user adoption and the successful implementation of the project.

the problem

  1. Technical and Usability BarriersMany sellers are reluctant to use the application due to technical challenges, including unreliable internet connectivity, limited digital literacy, and incompatible or low-specification smartphones. As a result, they prefer to record transactions manually.
  2. Limited Time & Stakeholder ExpectationsLimited time to design the application based on stakeholder requirements.

Goals

  1. To make the web app experience smoother and reduce technical issues and usability barriers that could prevent users from adopting the platform.
  2. To prevent broken user journeys and ensure that users can complete key tasks smoothly in real-world conditions.
  3. Ensuring that stakeholder requirements are fulfilled within the expected timeline.

My role

Conducted usability testing, identified user pain points, analyzed root causes, and designed UX improvements to address the identified issues.

Process

01

Research

The project started with preliminary research involving seven sellers of 3 kg LPG cylinders. The findings revealed the initial problems outlined above.

02

Brainstorming

The design team, project managers, and stakeholders collaborated to discuss the initial problems and generate potential solutions for implementation.

03

Pilot Design

The design team created the first version (v1) of the application to evaluate how well it supported users in real-world conditions before the full-scale rollout.

04

Usability Testing

The pilot design was tested with 32 participants aged 18–60 to capture diverse user perspectives and identify usability issues in the initial design.

05

Design Improvement

Based on the usability testing results, the design team refined the design to address identified usability issues and improve the experience based on users' difficulties during testing.

06

Rollout and Monitoring

The improved design was implemented. During the rollout, the design team monitored the application, maintained the quality, and gathered feedback to further improvement.

On-Site Research with Sellers

On-Site Research with Sellers

usability testing with sellers

usability testing with sellers

Design solutions

Refined the pilot design based on usability testing results and stakeholder needs, applying design principles to improve the overall user experience and accessibility.

01

Labeling New Features

Added a label to make the registration feature easier to identify.

02

Prioritizing Important Menus

Made essential menus, such as Seller Management and Transactions, more prominent by moving it from the navigation bar to the main menu on the Home screen.

03

Clearer Wording and Relevant Illustrations

Removed unnecessary wording and illustrations and replaced them with more relevant information.

01

Aligning with Real-World Experiences

Redesigned the PIN activation field to make it more intuitive and familiar to users, similar to entering a PIN at an ATM.

ACHIEVEMENT

Delivered the project within the planned 1-month timeline.

Achieved 99.5% of the project KPI target.

What i learned

  1. Stakeholder Alignment: Stakeholder expectations do not always align, so we need to find a way to accommodate both needs.
  2. Digitalization Has Its Limitations: Digitalization is not always the best or most feasible solution for every situation.
  3. Accessibility Requires Testing: Accessibility can be tricky to get right and needs to be tested with real users.

Let’s work together